cc.Class({
    extends: cc.Component,

    properties: {
        gameNode: {
            _gameNode: null, 
            
            get: function () {
                return this._gameNode;
            },
            set: function (value) {
                this._gameNode = value;
            },
        },
    },

    onLoad: function () {
        //屏蔽底部点击事件
        cc.find('mask', this.node).on(cc.Node.EventType.TOUCH_START, function (event) {});
    },

    onSure: function () {
        this._gameNode.onNextRound();
    },
});
